Learn, Research, Render: SIGGRAPH 2016 Talks & Panels

Painting with Turbulance © 2016 Chuqiao Wang, Sam Wang, and Robert Geist, Clemson University The SIGGRAPH 2016 Advance Program is out and, with it, more in-depth previews of conference content are now available. Explore the links below for some highlights from the … Continued

SIGGRAPH 2016 Technical Papers Preview

© 2016 Cornell University, Columbia University, and Stanford University The SIGGRAPH Technical Papers program is the premier international forum for disseminating new scholarly work in computer graphics and interactive techniques. The 2016 program includes both juried and curated content, and … Continued

Explore Your Creative Side: Art at SIGGRAPH 2016

© 2016 Misha Rabinovich, University of Massachusetts Lowell SIGGRAPH is the premier event for showcasing the cutting-edge research and innovation that drives computer graphics and interactive techniques, and the Art Gallery and Art Papers programs are designed to immerse attendees into … Continued

Tips for Creating a Winning Poster at SIGGRAPH 2016

Seungbae Bang is the 2015  first place winner of the SIGGRAPH Student Research Competition and recently sat down with SIGGRAPH to tell his story on how he created a winning Poster. SIGGRAPH 2016 (S2016): Tell us about yourself. Seungbae Bang … Continued

SIGGRAPH 2016: Contribute Your Content

SIGGRAPH has always celebrated the synergy of art, science, and technology through a passion for graphics, interactivity, enhanced realities, games, mobile, robotics, visualization, and any other area where creative convergences occur. For more than 40 years, our conference has nurtured … Continued

Academy Sci-Tech Awards: The SIGGRAPH Connection

From the facial animation heralded in “Benjamin Button,” to the destruction of cities in “Transformers,” and the sculptural artistry of the characters in “Pacific Rim” and the “Avengers,” much of the effects on screen are computer generated — and this … Continued

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