Discover how the DreamWorks VFX team developed the fairytale elements of “Puss in Boots: The Last Wish” while maintaining the essence of the beloved character and world.
ACM SIGGRAPH Blog
Category
Production
Friendship Can Move Mountains … and Movies
20 February 2023 • by SIGGRAPH ConferencesConferences, Film, Production, Visual Effects
This group of VFX artists created something never done before. Read about the team behind the featured film and SIGGRAPH 2022 Electronic Theater feature “Everything Everywhere All At Once.”
‘Oh, What a World!’ — Behind the Scenes of ‘Alternate Mesozoic’
21 October 2022 • by SIGGRAPH ConferencesAnimation, Conferences, Production
The team behind SIGGRAPH 2022’s Electronic Theater Audience Choice Award-winning film “Alternate Mesozoic” detail their animation process and what it would be like to have dinosaurs still roaming the earth.
SIGGRAPH Spotlight: Episode 53 – Swen Gillberg on the VFX of ‘Free Guy’
4 March 2022 • by SIGGRAPH ConferencesConferences, Film, Production, Visual Effects
VFX Supervisor Swen Gillberg sits down with SIGGRAPH 2022 Electronic Theater Director Darin Grant to discuss his latest Oscar-nominated project “Free Guy”.
VFX Supervisor Kyle Odermatt Talks the Making of ‘Raya and the Last Dragon’
24 February 2022 • by SIGGRAPH ConferencesAnimation, Conferences, Production, Visual Effects
SIGGRAPH caught up with VFX Supervisor Kyle Odermatt to capture answers to community-submitted questions from a Production Session on “Raya and the Last Dragon.”
The Handmade Look of ‘The Mitchells vs. The Machines’
17 December 2021 • by SIGGRAPH ConferencesAnimation, Art, Conferences, Film, Production, Visual Effects
One of SIGGRAPH 2021’s most popular Production Sessions, we caught up with VFX Supervisor Mike Lasker of Netflix and Sony Pictures Imageworks’ “The Mitchells vs. The Machines”.
SIGGRAPH Spotlight: Episode 50.2 – The Future of Production with Larry Cutler
26 November 2021 • by SIGGRAPH ConferencesACM SIGGRAPH, Animation, Conferences, Film, Graphics, Production, Software, Virtual Reality
SIGGRAPH Spotlight is looking toward the future – of production that is. SIGGRAPH 2021 Production Sessions Chair, John Kalaigian, spoke with two incredible guests this month on their current projects and where they see the future of production going.
SIGGRAPH Spotlight: Episode 50.1 – The Future of Production with Alex Popescu
19 November 2021 • by SIGGRAPH ConferencesACM SIGGRAPH, Animation, Conferences, Film, Graphics, Production
SIGGRAPH Spotlight is focusing on the future of production this month. SIGGRAPH 2021 Production Sessions Chair, John Kalaigian, spoke with two incredible guests on their current projects and where they see the future of production going.
The Terror in the Transformation: The VFX of Pennywise
28 October 2021 • by SIGGRAPH ConferencesAnimation, Conferences, Film, Production, Visual Effects
Animation Supervisor of the of the box-office film “It”, Yvon Jardel took us through the process of developing Pennywise and how he found the terror in the transformation.
Extended Q&A: The Visual Effects and Virtual Production of ‘The Mandalorian’
2 September 2021 • by SIGGRAPH ConferencesAnimation, Conferences, Production, Visual Effects
Lucasfilm's "The Mandalorian", season two, exclusively on Disney+ © 2020Lucasfilm Ltd. & TM. All Rights Reserved. On Friday, 13 August, the SIGGRAPH 2021 conference hosted a team from ILM for the Production Session “ILM Presents: The Visual Effects & Virtual...
Standardizing Color on LED Walls: A Virtual Production Solution
1 September 2021 • by SIGGRAPH ConferencesConferences, Film, Production
Learn how “Colour-managed LED Walls for Virtual Production” transforms filmmaking through a closer look at this SIGGRAPH 2021 Talk from DNEG.
Cyberspaces and Braindances in ‘Cyberpunk 2077’
10 August 2021 • by SIGGRAPH ConferencesAnimation, Conferences, Gaming, Production
Members of the CD PROJEKT RED team share the inspiration behind the design of cyberspaces, insight into the development of braindances, and what they hope players and developers alike take away from “Cyberpunk 2077.”