See, Touch, Learn: Emerging Technologies at SIGGRAPH 2017

Image: Touch Hologram in Mid-Air, courtesy IMMERSION  The Emerging Technologies Program at SIGGRAPH 2017 lets you interact with surprising experiences that move beyond digital tradition, blur the boundaries between art and science, and transform social assumptions. See, learn, touch, and … Continued

SIGGRAPH 2017 is for Artists and Thinkers

SIGGRAPH is one of the premier events that showcases the cutting-edge research and innovation driving computer graphics and interactive techniques. The Art Gallery and Art Papers programs immerse attendees into unforgettable experiences that defy creative boundaries and generate progressive discussion. … Continued

Mind-Blowing Research at SIGGRAPH 2017

2017 © California Institute of Technology, Technische Universität Berlin The SIGGRAPH 2017 Technical Papers program is the premier international forum for disseminating new scholarly research in computer graphics and interactive techniques. At the conference, authors provide brief overviews of their … Continued

New Generations of Thai Researchers

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This year’s SIGGRAPH Asia Conference will take place in Thailand, which has a growing industry and academic research in computer science and engineering. There will be three symposiums, Symposium on Education, Symposium on Mobile Graphics and Interactive Applications, Symposium on Visualization. We interviewed … Continued

What It Takes to Win SIGGRAPH: L3.0 Q&A

The SIGGRAPH Computer Animation Festival is the leading annual festival for the world’s most innovative, accomplished, and amazing digital film and video creators. In this series, we profile student award winners, a key distinction within this Academy Award-qualifying festival. First … Continued

Laval Virtual Winner ‘Real Baby’ to Showcase at SIGGRAPH 2017

At Laval Virtual‘s 19th Annual Conference, SIGGRAPH 2017 Emerging Technologies Chair Jeremy Kenisky presented a special prize to competition winner “Real Baby – Real Family.” The “Real Baby” project creates an age controllable VR avatar from 2D face images, and was … Continued

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