My Take on the Future of VR

photo by John Fujii © 2015 ACM SIGGRAPH As I sat down to write this, I reflected on a story I wrote exactly one year ago for the ACM SIGGRAPH blog and how the state of virtual reality (VR) has evolved … Continued

Real-Time Wow

“Anything can happen … and it probably will,” opened SIGGRAPH 2016’s Real-Time Live! Chair, Pol Jeremias of Pixar Animation Studios, preparing the audience for a program anticipated to go above and beyond expectations. Jeremias welcomed attendees after the first performance … Continued

Dare to Do Mighty Things: Z. Nagin Cox at SIGGRAPH 2016

On day two of the SIGGRAPH 2016 conference, attendees — both physical and virtual — heard from Keynote and NASA Jet Propulsion Laboratory (NASA JPL) Spacecraft Operations Engineer Z. Nagin Cox who shared stories from her interplanetary robotic missions, including that of … Continued

SIGGRAPH 2016: Tips for First-Time Attendees

photo credit: “Submergence,” courtesy of Anthony Rowe, Gaz Bushell, Liam Birtles, Chris Bennewith, Oliver Brown – Squidsoup Whether you’re in animation, research, production development, fine arts and design, or games, SIGGRAPH 2016 has something for everyone. The SIGGRAPH experience can … Continued

Virtual > Reality: VR Village at SIGGRAPH 2016

​Immersive and Interactive Procedure-Training Simulator for High-Risk Power-Line Maintenance © 2016 Eduardo Zilles Borba, Marcio Cabral, Andre Montes, Olavo Belloc,Marcelo Zuffo: Universidade de São Paulo As the premier conference showcasing cutting-edge computer graphics and interactive techniques, SIGGRAPH 2016 will demonstrate … Continued

Preview: SIGGRAPH 2016 First-time Exhibitors

SIGGRAPH 2016 is excited to announce that this year’s Exhibition will be showcasing a large number of first-time exhibitors in 2016. Exhibitors are expected to showcase the latest in virtual reality (VR) and immersive technology, motion capture, rendering software, post-production, and more. With 60 percent … Continued

That’s a Wrap – Highlights from SIGGRAPH 2015

The collaboration between the graphics, art and technologies always brings out the new, the exciting and the inspired. At SIGGRAPH 2015, various disciplines and interests intersected at the “Xroads of Discovery.” Throughout the year, the conference and program chairs worked … Continued

The VR Village at SIGGRAPH 2015

Image credit: Earth Encounter – Brandon Laatsch,Stress Level Zero and Miles Perkins, Jaunt Inc. The VR Village is a new program being introduced at SIGGRAPH 2015, co-chaired by myself and Denise Quesnel from the Emily Carr University of Art + … Continued

Immerse Yourself in the VR Village

Debuting in 2015, The VR Village is a virtual screening room for cutting-edge Virtual Reality (VR), Augmented Reality (AR) and immersive media programming. Participants will experience content in a variety of ways, including stand-up/sit-down VR and tabletop AR, Nomadic VR … Continued