Cinematic scientific visualization makes an impact on the general public by delivering cutting-edge science in an artful way.
ACM SIGGRAPH Blog
Category
Animation
Using Technology to Relieve Stress
16 April 2019 • by SIGGRAPH ConferencesAnimation, Conferences, Data, Education, Gaming, Graphics, Hardware, Virtual Reality
April is National Stress Awareness Month and SIGGRAPH is shining a spotlight on the importance of de-stressing… and how technology can help!
Beyond the Comfort Zone, a Research Journey
26 March 2019 • by SIGGRAPH ConferencesAnimation, Conferences, Graphics, Research, Visual Effects
Bianca Cirdei, of Bournemouth University, shares her winning research journey from studies to SIGGRAPH and how she hopes to change computer graphics.
Achieving Body Realism with ‘The Human Touch’
14 March 2019 • by SIGGRAPH ConferencesAnimation, Conferences, Research
What if there were a way to measure how objects, like clothing, wearables, or furniture, touch and interact with different parts of the human body?
Nurdin Momodu on ‘Frogeck’ and Animation in Nigeria
7 March 2019 • by ACM SIGGRAPHACM SIGGRAPH, Animation
The ACM SIGGRAPH International Resources Committee interviews Nurdin Momodu, an animator and 3D generalist who’s directing Nigeria’s first feature-length, 3D animated film.
‘Bao’ Down to the Female Filmmakers Changing Animation
5 March 2019 • by SIGGRAPH ConferencesAnimation, Film, Industry Leaders
In honor of Women’s History Month (a U.S. observation in March), SIGGRAPH shines a spotlight on the female faces of animated filmmaking who are making waves in the industry.
SIGGRAPH Now: ‘Ralph Breaks the Internet’
26 February 2019 • by SIGGRAPH ConferencesAnimation, Conferences, Film, Production, Visual Effects
Technical Director Ernest Petti, Head of Environments Larry Wu, and SDL-Head of Characters & Technical Animation David Komorowski share the process for visualizing the internet on screen for “Ralph Breaks the Internet.”
350 Creators, 14 Years, 1 Incredible Ride: Rick Sayre Talks Making ‘Incredibles 2’
12 February 2019 • by SIGGRAPH ConferencesAnimation, Conferences, Film, Production, Visual Effects
Image credit: "Incredibles 2" © 2018 Pixar Animation Studios In a conversation that spanned multiple disciplines, and multiple years, the team behind "Incredibles 2" spoke to a rapt audience during its SIGGRAPH 2018 Production Session last summer. Relive some of the...
Pixar’s SparkShorts Program Supports Innovation, Funds Independent Filmmaking
5 February 2019 • by SIGGRAPH ConferencesAnimation, Conferences, Film, Production, Visual Effects
"Purl," SparkShorts © 2019 Pixar Animation Studios “SparkShorts is indie filmmaking inside of Pixar.” In the video above, Kristen Lester and others describe a newly unveiled initiative from Pixar: SparkShorts. Though first revealed to SIGGRAPH attendees in 2017 via a...
ICYMI: Major Moments From SIGGRAPH 2018
1 February 2019 • by SIGGRAPH ConferencesACM SIGGRAPH, Animation, Awards, Conferences, Graphics, Hardware, Real-Time, Virtual Reality
Photo of Stefen Fangmeier (left) and Steve ‘Spaz’ Williams (right) introducing "Jurassic Park" by Jim Hagarty © 2018 ACM SIGGRAPH As we get ready for SIGGRAPH 2019, it's hard not to think back on what made last summer so special. Read on for some of our favorite...
Bringing the Skeletons of ‘Coco’ to Life
30 October 2018 • by SIGGRAPH ConferencesAnimation, Awards, Film, Production
Image credit: “Coco” © 2017 Disney Pixar. All rights reserved. Just in time for Halloween and Dia de los Muertos, we are excited to share a look behind the magic of "Coco," the 2018 Academy Award winner for Best Animated Feature. In an all-new SIGGRAPH Now feature,...
VR Theater: Celebrating The Evolution of a New Medium
27 September 2018 • by Maxwell PlanckAnimation, Conferences, Film, Gaming, Virtual Reality
photo by Jim Hagarty In 2017, Pol Jeremias, the founder of SIGGRAPH’s VR Theater, had a bold vision. A new way to tell stories was emerging from small teams of pioneering visionaries, similar to what was happening in computer graphics in the 1970s. Recognizing that...