SIGGRAPH 2014 Focus: Mobile Content

by | 22 July 2014 | Art, Design


Imagine the endless possibilities in the next generation of mobile technology. SIGGRAPH 2014 presents the latest advances in mobile graphics and apps, including: powerful brincolin new graphic techniques, game production for handheld devices, productivity apps, and multimedia systems.

“There is a diverse and deep level of mobile content at SIGGRAPH 2014,” said Jesse Barker, SIGGRAPH 2014 Mobile Chair from ARM. “It truly expands across the entire conference and touches almost every corner. SIGGRAPH is becoming a ‘must attend’ event for anyone that is even remotely involved in the mobile industry.”

Listed below is SIGGRAPH 2014 content that maybe of interest to the following jumping castle people: Mobile Developers and Designers, Android Developers, iOS Developers, Art/Creative Directors, Digital Media Designers, User Experience Designers, Web Producers and Designers, Product Managers, and Technical Managers:

Courses
The Glass Class: Designing Wearable Interfaces
SUNDAY, 10 AUGUST 10:45 AM – 12:15 PM | Vancouver Convention Centre, East Building, Ballroom B-C

Courses
Attention-Aware Rendering, Mobile Graphics, and Games
SUNDAY, 10 AUGUST 2:00 PM – 5:15 PM | Vancouver Convention Centre, West Building, Rooms 211-214

Courses
Introduction to WebGL Programming
SUNDAY, 10 AUGUST 2:00 PM – 5:15 PM | Vancouver Convention Centre, West Building, Rooms 109-110

Technical Papers
Shape Collection
MONDAY, 11 AUGUST 9:00 AM – 10:30 AM | Vancouver Convention Centre, East Building, Ballroom B-C

Talks
Simulation
MONDAY, 11 AUGUST 9:00 AM – 10:30 AM | Vancouver Convention Centre, West Building, Rooms 118-120

Courses
Put on Your 3D Glasses Now: The Past, Present, and Future of Virtual and Augmented Reality
MONDAY, 11 AUGUST 2:00 PM – 5:15 PM | Vancouver Convention Centre, West Building, Rooms 109-110

Studio – Courses
Make Cross-Platform Mobile Apps Quickly
MONDAY, 11 AUGUST 3:45 PM – 5:15 PM | Vancouver Convention Centre, West Building, Exhibit Hall

Courses
Moving Pictures: Making the Most of the Mobile
TUESDAY, 12 AUGUST 9:00 AM – 10:30 AM | Vancouver Convention Centre, West Building, Rooms 109-110

Technical Papers
Displays
TUESDAY, 12 AUGUST 10:45 AM – 12:15 PM | Vancouver Convention Centre, East Building, Exhibit Hall A

Studio – Courses
Developing a 3D Model Viewer for iOS Using COLLADA and OpenGL ES
TUESDAY, 12 AUGUST 2:00 PM – 5:15 PM | Vancouver Convention Centre, West Building, Exhibit Hall A

Technical Papers
Games & Design
TUESDAY, 12 AUGUST 2:00 PM – 3:30 PM | Vancouver Convention Centre, East Building, Ballroom B-

Technical Papers
Video Applications
TUESDAY, 12 AUGUST 2:00 PM – 3:30 PM | Vancouver Convention Centre, East Building, Exhibit Hall

Technical Papers
Typography & Illustration
TUESDAY, 12 AUGUST 3:45 PM – 5:15 PM | Vancouver Convention Centre, East Building, Ballroom B-C

Birds of a Feather
Khronos API Education at KNU (Kyungpook National University)
WEDNESDAY, 13 AUGUST 9:30 AM – 12:00 PM | Marriott Vancouver Pinnacle Downtown, Pinnacle Ballroom

Talks
Let There Be Light
WEDNESDAY, 13 AUGUST 10:45 AM – 12:15 PM | Vancouver Convention Centre, West Building, Rooms 109-110

Courses
Why Graphics Programmers Need to Know About DRAM
WEDNESDAY, 13 AUGUST 10:45 AM – 12:15 PM | Vancouver Convention Centre, East Building, Ballroom A

Birds of a Feather
WebGL for 3D Graphics on the Web
WEDNESDAY, 13 AUGUST 4:00 PM – 5:00 PM | Marriott Vancouver Pinnacle Downtown, Pinnacle Ballroom

Birds of a Feather
OpenGL, OpenGL ES and the 3D API Landscape
WEDNESDAY, 13 AUGUST 5:00 PM – 7:00 PM | Marriott Vancouver Pinnacle Downtown, Pinnacle Ballroom

Birds of a Feather
OpenGLES for 3D Graphics on Mobile
WEDNESDAY, 13 AUGUST 5:00 PM – 6:00 PM | Marriott Vancouver Pinnacle Downtown, Pinnacle Ballroom

Technical Papers
Hardware Systems
THURSDAY, 14 AUGUST 9:00 AM – 10:30 AM | Vancouver Convention Centre, East Building,
Ballroom B-C

Technical Papers
Depth for All Occasions
THURSDAY, 14 AUGUST 9:00 AM – 10:30 AM | Vancouver Convention Centre, East Building,
B-C

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